In regard to point one, I do treat this is as headcanon, even though it comes from the novel in all but name, because that's supplementary material and not the official canon. However in playing a character, especially for a long time, headcanon comes more and more into play. I just have a wider pool of extra material, I guess, to draw it from than others, and it seems right to me to expand from other source material than to make it up. I wouldn't claim that it was Nolanverse canon by any means, but Bruce having a secret ID isn't so far out of on par with him having a favorite color. I'm not sure what you mean by him sounding like preboot Bruce in his tags (since again partial canon-blindness), but I assume as you do that a watchthrough will effect his voice, so maybe that will do the trick. It could be a consequence of the environment, but again I can't be clear on what specifically isn't Nolan about him. If I was going to guess anything, it would be his verbosity in that post in particular? I actually tried trimming it down with that in mind, but then was worried about putting his points across clearly and in a way where it could be of no doubt what he was trying to say/do. In a post that was going to bring conflict, the last thing I wanted to do was confuse people, since its purpose was to move the plot along briskly, to match the accompanying time frame we now had. In older threads and logs that I've done in game, Batman is much less prone to monologue, and I'll try in the future to keep my OOC from meddling so visibly in my IC. I go deeper into my reasons for that in point 2.
Regarding *, I was actually referring to his fall in the middle of the film, after his fight with Bane, as his moment of losing hope and needing to rally. I also flashed back on him turtling in on himself as a way of dealing with his problems, but that was regarding a different point, and I didn't mean to blur them together. You are absolutely right that Gotham is doing better by then, but it doesn't effect Bruce's mindset presently, because despite suffering all the same losses, he has no idea about how that future will turn out.
Regarding 2. This is really more of a logistical point that has taken a rushed and thin IC justification as a point. I was trying somewhere to accept this as a flaw, but I don't know if it made it across. Situation: Bruce has Crane, wants to hand him over, but doesn't trust the police. The original conclusion was to be spread out over more time, allowing better development of the conflict of RISE, stoked by Crane, but that didn't happen - couldn't happen - since as pointed out in the other piece of crit Crane's egging on the network drew attention, made him an ever more frustrating target, and would get him if not caught by RISE then hunted by someone else. That means that every minute he was in Bruce's basement we were blocking legitimate, IC development from other people. So we put together a solution on the fly that we hadn't thought so far toward yet, and Bruce's motivations are prototypical as a result of that.
Honestly my greatest concern from the beginning of this plan was that him making a public post at all, sensationalising it like this, and if he did giving more than one word answers, just isn't Batman-like at all. To play him in a game I already have to adapt him to be more engaging and less independent. It is flawed, by miles, but it had to happen for the sake of progressing the plot more swiftly. In effect for me it's been backwards 'this is what needs to happen, now justify it', and it's been less effective than some of my other attempts to do so.
I'm attempting, through his continued communication, to scrape himself a save of face, and in some respects it's working where his original post may have faltered. I do ask that in this case you just bear with me, because being so deep into this plot as we are, going through is the only option and changing tack at this point, mid conversation, would be a thousand times worse. I have to have a certain faith and commitment to my characterisation to follow through.
In regard to your third point, that makes sense, and regarding it Lisa and I have agreed to drop it in its entirety. No psychiatrists. I'm not sure if that makes Bruce a better or worse person, but it's a suitable solution to the problem you pose.
This is a lot more meta than I write in a day so excuse me if I trip over or repeat myself at any point.
Re: op here
Regarding *, I was actually referring to his fall in the middle of the film, after his fight with Bane, as his moment of losing hope and needing to rally. I also flashed back on him turtling in on himself as a way of dealing with his problems, but that was regarding a different point, and I didn't mean to blur them together. You are absolutely right that Gotham is doing better by then, but it doesn't effect Bruce's mindset presently, because despite suffering all the same losses, he has no idea about how that future will turn out.
Regarding 2. This is really more of a logistical point that has taken a rushed and thin IC justification as a point. I was trying somewhere to accept this as a flaw, but I don't know if it made it across. Situation: Bruce has Crane, wants to hand him over, but doesn't trust the police. The original conclusion was to be spread out over more time, allowing better development of the conflict of RISE, stoked by Crane, but that didn't happen - couldn't happen - since as pointed out in the other piece of crit Crane's egging on the network drew attention, made him an ever more frustrating target, and would get him if not caught by RISE then hunted by someone else. That means that every minute he was in Bruce's basement we were blocking legitimate, IC development from other people. So we put together a solution on the fly that we hadn't thought so far toward yet, and Bruce's motivations are prototypical as a result of that.
Honestly my greatest concern from the beginning of this plan was that him making a public post at all, sensationalising it like this, and if he did giving more than one word answers, just isn't Batman-like at all. To play him in a game I already have to adapt him to be more engaging and less independent. It is flawed, by miles, but it had to happen for the sake of progressing the plot more swiftly. In effect for me it's been backwards 'this is what needs to happen, now justify it', and it's been less effective than some of my other attempts to do so.
I'm attempting, through his continued communication, to scrape himself a save of face, and in some respects it's working where his original post may have faltered. I do ask that in this case you just bear with me, because being so deep into this plot as we are, going through is the only option and changing tack at this point, mid conversation, would be a thousand times worse. I have to have a certain faith and commitment to my characterisation to follow through.
In regard to your third point, that makes sense, and regarding it Lisa and I have agreed to drop it in its entirety. No psychiatrists. I'm not sure if that makes Bruce a better or worse person, but it's a suitable solution to the problem you pose.
This is a lot more meta than I write in a day so excuse me if I trip over or repeat myself at any point.